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《魔法门之英雄无敌7》1.2更新内容介绍

2015-10-16 16:39:26 作者:小鲜肉

魔法门英雄无敌7:风之战争
魔法门英雄无敌7:风之战争

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《魔法门之英雄无敌7》目前已经更新至1.2版,那么新版本具体更新了哪些内容?可能大家还不是很了解,下面带来玩家“EvilP”翻译分享的具体更新内容介绍,以供参考。

请注意:升级后读档会导致奇怪的问题或者相关BUG未修正。

战役部分 - Campaign & Walkthrough

全部,General

[Fixed] The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes. This could happen on various maPS/locations and should be fixed.

AI英雄会卡在自家城镇门口导致玩家无法进攻AI的城镇或英雄问题;

[Fixed] Solving two quests at once will not block the quest flow anymore. This lead tvarious potential blockers, especially on Necropolis 2.

同时完成两个任务会导致任务卡住,尤其是亡灵第二关;

学院第2关,Academy 2

[Fixed] An issue that the player can`t complete the map, after choosing the "fight again" option at the Jadwa encounter.

玩家在和嘉德娃战斗后,选择重新战斗会导致本关无法完成;

[Fixed] An issue with enemy AI hiding in the sanctuary.

AI英雄会一直躲在修道院导致任务无法完成;

学院第3关,Academy 3

[Fixed] A potential blocker related tsecondary heroes (aka not Hisham) being used for the final fight.

使用副英雄进行最后一场战斗会导致任务无法完成;

[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be bugged.

副英雄拾取哀伤之花会导致游戏出现bug;

[Fixed] The Tear of Asha is not placed at the exact spot indicated by the Treasure Map.

亚莎之泪并没有在藏宝图显示的位置上;

学院第4关,Academy 4

[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be bugged.

副英雄拾取哀伤之花会导致游戏出现bug;

地牢第四关,Dungeon 4

[Fixed] Light effect changes abruptly if the player navigates through the surface area using arrow keys.

如果玩家在地表用方向键会导致光源突变;

圣堂2,Haven 2

[Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite autEnd Turn.

任务进行到托马斯被格洛丽亚困住后,如果此时存盘并读取,会导致永远自动结束回合;

圣堂3,Haven 3

[Fixed] Konrad could win the fight with Serguei Griffin which was not intended.

康拉德战胜谢尔盖导致任务无法继续;

[Fixed] There should now be a quest marker for the last step in Soul Quest quest.

Soul Quest最后一步没有任务标记;

[Fixed] There should now be quest markers for the State of Siege quest.

State of Siege最后一步没有任务标记;

[Improvements] Camera should now be focused on projectiles from triggered catapults.

改进:使用投石车时,视角会追随投掷物;

[Improvements] The narration should now play until the end when you find Biliashi.

改进:找到Biliashi后,叙事部分会继续播放;

[Improvements] The mines now become Neutral when you block those using catapults.

改进:玩家使用投石车困住矿井后,矿井会变为中立;

墓园2,Necropolis 2

[Fixed] Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.

玩家再完成其他目标前击败叛军ai会导致结局过场无法播放

墓园5,Necropolis 5

[Fixed] Samaariih castle cannot be accessed.

Samaariih城堡无法接触/进入;

森林1,Sylvan 1

[Fixed] An issue leading to the player being unable tenter a new ship after loading a save game.

读盘后会导致无法进入新的船只;

森林3,Sylvan 3

[Fixed] Player is unable to board the ship manufactured in the shipyard on the spawning island

spawning岛上船坞制造的船只无法进入;

最终1,Final 1

[Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).

重新开始和瓦亚隆的战斗会导致游戏崩溃;

[Fixed] The boat offered by Lasir resets after a Save/Load is performed

拉西尔提供的船只在读档后的问题;

最终2,Final 2

[Fixed] Catapults had a problem where they would only shoot once instead of twice as was intended. Now all 4 catapults can shoot twice.

投石车只发射一次。修改后全部4辆投石车都可以正常发射两次;

[Improvement] The player is now informed of the available reinforcements that Andras receives after finishing the "Raven Wings" quest.

完成Raven Wings任务后,安德拉斯将正确地接收到增援部队奖励;

单关剧情,Skirmish/Scenario Maps

[Fixed] issue related to the victory conditions on Yeshtar&pRIME;s Promise

伊诗塔的誓约胜利条件有问题;

[Fixed] FPS drop and constant freezes during combat after several gameplay hours on Bloodpact

[Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on Bloodpact

Bloodpact地图在玩几小时后战斗时FPS狂掉,或者暂时卡住;

[Fixed] Some maps are showing Day 1 twice on the second day

有些地图显示第一天两次在第二天;

[Fixed] The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and Minions

Dungeons and Minions地图,Sweristal and Nawal无法攻占导致地图无法完成;

[Fixed] Ice Demons map has the standard Skirmish Quest active AI specific

Ice Demons地图,AI问题;

AI相关 - AI specific

AI相关 - AI specific

[Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.

AI过夜速度继续优化;

[Improvement] AI will now give a higher threat value to ranged units, as well as having a `tighter` threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.

AI现在对远程单位有更高的威胁级别;

[Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will not longer use it`s most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.

AI现在会避免对数量较少的目标使用过于强大的法术,而是会选择最有效的方法消灭目标;

[Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.

冒险地图上的ai思考时间加快;

[Fixed] An issue/crash related to uninitialised armies performing checks for the pathfinding.

未初始化的部队进行寻路检查时游戏崩溃;

[Fixed] An issue related to AI calculations for reachability which could result in a crash.

AI计算地点是否可以到达时会导致游戏崩溃;

[Fixed] A rare crash when interacting with a high-level town.

进入高级别城镇会导致游戏崩溃;

[Fixed] A crash during AI turn after a ship combat had been lost.

AI输掉海战后,结束回合时会导致游戏崩溃;

[Fixed] A rare crash with targeting spells outside the grid.

法术目标在格子外会导致游戏崩溃;

[Fixed] A crash with AI town threat sorting.

AI城镇威胁排序会导致游戏崩溃;

[Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.

AI单位会出现奇怪的移动方式;

[Fixed] AI skipping its turn when its first hero is in a shelter.

AI的第一个英雄在庇护所内时会跳过自己的回合;

存档读档,技能,其它

存档读档,技能,其它 - Load/Save, Skills, Abilities, Various

[Improvement] Added option to disable color coding of models in skirmishes.

在遭遇战模式中增加了可以关闭"color of models"的选项。

[Fixed] various issues regarding keybinding displays.

快捷键显示的多种问题。

[Improvement] Removed debug text from the Game Log.

从游戏日志中去除了调试文本。

[Fixed] Caravans that could not be unloaded now properly show up in the Caravanserai.

没有卸下兵力的篷车可以正确显示在篷车驿站中。

[Fixed] Quest objective counters are always localized correctly, even when loading a savegame from a different language.

任务指示可以在正确的位置显示,即使用另外种语言读档也不影响。

[Improvement] The Tear of Asha can now be retrieved from the precise cell as well as its neighbours.

可以从亚莎之泪的准确埋藏点挖宝,也可以从毗邻的格子挖出来。

[Fixed] Masfar recovers 10 movement points after every manual combat if he has the Stables Buff on Academy 2.

学院2关,Masfar如果有马厩增益,每场手动战斗后可以恢复10点移动力。

[Fixed] After using a teleport scroll, the teleport spell will still appear in the spellbook with 0 Mana and can be cast again every battle.

使用传送卷轴后,卷轴依然会出现在魔法书中,并且0耗魔,每场战斗可使用。

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