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《孤岛危机2》如何给scarab加scar的ACOG镜

2014-03-29 01:49:21 作者:webadmin

孤岛危机
孤岛危机

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其实这个修改在泄露版的时候就搞好了的,现在再来搞一次:
首先,我们先把最底下的这行代码找到:
    <accessory name="AssaultScope" zoommode="assaultscope" category="scope" exclusive="1">
      <attach helper="attachment_top" layer="scope" />
      <detach />
然后打开SCAR的文件依样画葫芦:
     <accessory name="AssaultScope" zoommode="assaultscope" category="scope" exclusive="1">
      <attach helper="attachment_top" layer="scope" />
      <detach />
      <stats_changes stat_accuracy="3" stat_mobility="-1" stat_range="2" GAME="SP"/>
     </accessory>
然后复制,直接把这行代码覆盖。这里有一个很重要的地方,就是要注意accessory这个东西,如果你漏掉了它的话(不管是在上面或下面),就会导致无法进入游戏。
覆盖完毕之后应该是这样:
    <accessory name="GrenadeLauncher" firemodes="GrenadeLauncher" zoommodeSecondary="grenadeLauncherZoom" category="bottom" exclusive="1" enableBaseModifier="1" GAME="MP"  >
      <attach helper="attachment_bottom" />
      <detach />
    </accessory>

    <accessory name="GaussAttachment" firemodes="Gauss" category="bottom" exclusive="1" enableBaseModifier="1" GAME="MP" >
      <attach helper="attachment_bottom" />
      <detach />
    </accessory>       
               
    <accessory name="AssaultScope" zoommode="assaultscope" category="scope" exclusive="1">
      <attach helper="attachment_top" layer="scope" />
      <detach />
      <stats_changes stat_accuracy="3" stat_mobility="-1" stat_range="2" GAME="SP"/>
     </accessory>

    <accessory name="LightShotgun" firemodes="Shotgun" zoommodeSecondary="shotgunZoom" category="bottom" exclusive="1" enableBaseModifier="1" >
      <attach helper="attachment_bottom" />
      <detach />
      <stats_changes stat_range="-3" stat_rate_of_fire="-5" stat_damage="3" GAME="SP"/>      
    </accessory>
(其实不一定要贴这)
好,第一步搞定。接着我们就要在scarab的文件里找到这些代码:
    </zoommode>

    <zoommode name="assaultscope" type="Scope" enabled="0" GAME="MP">
      <stereo>
                                <param name="eyeDistance" value="0.002" />
                                <param name="convergenceDistance" value="0.01" />
      </stereo>
      <zoom>
        <param name="suffix" value="assault" />
                                <param name="suffixAG" value="_iron" />
        <param name="dof" value="1" />
        <param name="dof_focusMin" value="1.0" />
        <param name="dof_focusMax" value="200.0" />
        <param name="dof_focusLimit" value="500.0" />
        <!--<param name="blur_amount" value="0.8" />
        <param name="blur_mask" value="textures/weapons/assault_blurmask.dds" />-->
        <param name="zoom_in_time" value="0.15" GAME="SP" />
        <param name="zoom_in_time" value="0.23" GAME="MP" />
        <param name="zoom_out_time" value="0.2" GAME="SP" />
        <param name="zoom_out_time" value="0.23" GAME="MP" />
        <param name="zoom_out_delay" value="0.15" GAME="SP"/>
        <param name="scope_mode" value="1" />
        <param name="scope_nearFov" value="8" GAME="SP" />
        <param name="scope_nearFov" value="10" GAME="MP" />
                                <param name="armor_bonus_zoom" value="1.25" GAME="SP"/>
                    <param name="muzzle_flash_scale" value="0.5"/>                                               
        <stages>
          <stage value="3.5" GAME="SP"/>
          <stage value="2.5" GAME="MP"/>
        </stages>
      </zoom>
      <zoomSway>
        <param name="maxX" value="0.006" GAME="SP" />
        <param name="maxY" value="0.008" GAME="SP" />
        <param name="maxX" value="0.001" GAME="MP"/>
        <param name="maxY" value="0.002" GAME="MP"/>
        <param name="stabilizeTime" value="3.0" />
        <param name="minScale" value="0.25" />
        <param name="coverScale" value="0.25"/>
        <param name="coverScaleTime" value="5.0"/>
        <param name="crouchScale" value="0.25"/>
        <param name="proneScale" value="0.5"/>
        <param name="holdBreathScale" value="0.1" GAME="SP"/>
        <param name="holdBreathTime" value="0.5" GAME="SP"/>
      </zoomSway>
      <spreadMod>
        <param name="max_mod" value="0.25" GAME="SP"/>
        <param name="max_mod" value="0.115" GAME="MP"/>
   

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