侠客风云传前传修改传闻技巧方法图文详解
2016-10-12 16:25:47 作者:叁爷的腹肌
侠客风云传前传的传闻是可以通过存档修改的,可能大家一直在等自己想要的传闻出现却等不到,今天小编为大家带来了侠客风云传前传的传闻修改方法,如果实在是等不到自己想要的传闻,就去修改一下吧!
一个修改后的奇葩传闻:
首先,用Notepad打开要修改的存档(请勿用Word Wrap整理,超慢)
人物属性代码
以商仲仁(iNpcID:100089)为例,角色资料应该是这样的:
{"NpcType":2,"NowPractice":60011,"strNowDoQuest":"NQ00072","FinishQuestList":["NQ00001","NQ00138","NQ00002"],"iFinishTime":24,"iNpcID":100089,"WeaponTypeList":[2],"iMaxHp":2400,"iMaxSp":1600,"iMoveStep":2,"iMoney":12000,"iStr":35,"iInt":40,"iDex":42,"iCon":63,"iMaxStr":85,"iMaxInt":62,"iMaxDex":67,"iMaxCon":90,"iCri":7,"iCounter":25,"iDodge":3,"iCombo":0,"iDefendCri":0,"iDefendCounter":0,"iDefendCombo":0,"iDefendDodge":0,"_MartialArts":{"UseSword":21,"UseBlade":41,"UseArrow":1,"UseFist":31,"UseGas":7,"UseRope":1,"UseWhip":11,"UsePike":21,"UseSwordMax":500,"UseBladeMax":500,"UseArrowMax":500,"UseFistMax":500,"UseGasMax":500,"UseRopeMax":500,"UseWhipMax":500,"UsePikeMax":500},"_MartialDef":{"DefSword":41,"DefBlade":61,"DefArrow":11,"DefFist":41,"DefGas":11,"DefRope":11,"DefWhip":11,"DefPike":11,"DefSwordExp":0,"DefBladeExp":0,"DefArrowExp":0,"DefFistExp":0,"DefGasExp":0,"DefRopeExp":0,"DefWhipExp":0,"DefPikeExp":0},"iEquipWeaponID":100202,"iEquipArrorID":0,"iEquipNecklaceID":0,"Itemlist":[{"m_iItemID":110002,"m_iCount":1},{"m_iItemID":110003,"m_iCount":2},{"m_iItemID":100202,"m_iCount":1},{"m_iItemID":110007,"m_iCount":1}],"RoutineList":[{"iLevel":6,"m_iAccumulationExp":10000,"bUse":true,"iSkillID":100049},{"iLevel":4,"m_iAccumulationExp":7500,"bUse":true,"iSkillID":100050},{"iLevel":4,"m_iAccumulationExp":7500,"bUse":true,"iSkillID":100061}],"NeigongList":[{"iLevel":9,"m_iAccumulationExp":32000,"bUse":true,"iSkillID":60011},{"iLevel":3,"m_iAccumulationExp":7000,"bUse":false,"iSkillID":60056}],"TalentList":[333,352]},
经整理,就是这样:
{"NpcType":2,"NowPractice":60011,"strNowDoQuest":"NQ00072","FinishQuestList":["NQ00001","NQ00138","NQ00002"],"iFinishTime":24,
"iNpcID":100089,角色ID
"WeaponTypeList":基本属性
[2],"iMaxHp":2400,"iMaxSp":1600,"iMoveStep":2,"iMoney":12000,"iStr":35,"iInt":40,"iDex":42,"iCon":63,"iMaxStr":85,"iMaxInt":62,"iMaxDex":67,"iMaxCon":90,"iCri":7,"iCounter":25,"iDodge":3,"iCombo":0,"iDefendCri":0,"iDefendCounter":0,"iDefendCombo":0,"iDefendDodge":0,
"_MartialArts":攻击属性{"UseSword":21,"UseBlade":41,"UseArrow":1,"UseFist":31,"UseGas":7,"UseRope":1,"UseWhip":11,"UsePike":21,"UseSwordMax":500,"UseBladeMax":500,"UseArrowMax":500,"UseFistMax":500,"UseGasMax":500,"UseRopeMax":500,"UseWhipMax":500,"UsePikeMax":500},
"_MartialDef":防卫属性{"DefSword":41,"DefBlade":61,"DefArrow":11,"DefFist":41,"DefGas":11,"DefRope":11,"DefWhip":11,"DefPike":11,"DefSwordExp":0,"DefBladeExp":0,"DefArrowExp":0,"DefFistExp":0,"DefGasExp":0,"DefRopeExp":0,"DefWhipExp":0,"DefPikeExp":0},"iEquipWeaponID":100202,"iEquipArrorID":0,"iEquipNecklaceID":0,
"Itemlist":抛落物品
[{"m_iItemID":110002,"m_iCount":1},{"m_iItemID":110003,"m_iCount":2},{"m_iItemID":100202,"m_iCount":1},{"m_iItemID":110007,"m_iCount":1}],
"RoutineList":武功
[{"iLevel":6,"m_iAccumulationExp":10000,"bUse":true,"iSkillID":100049},{"iLevel":4,"m_iAccumulationExp":7500,"bUse":true,"iSkillID":100050},{"iLevel":4,"m_iAccumulationExp":7500,"bUse":true,"iSkillID":100061}],
"NeigongList":内功
[{"iLevel":9,"m_iAccumulationExp":32000,"bUse":true,"iSkillID":60011},{"iLevel":3,"m_iAccumulationExp":7000,"bUse":false,"iSkillID":60056}],
"TalentList":[333,352]},天赋
传闻代码修改方法:
"strNowDoQuest":"NQ00072","FinishQuestList":["NQ00001","NQ00138","NQ00002"],
strNowDoQuest代表下一个发生在角色的传闻是什么
FinishQuestList代表发生了什么传闻在角色
要知道,传闻一经发生,游戏就会即时影响数据,加添物品/武功到角色去。
所以存档裹面,已发生的传闻,是已加添了物品/武功。
以上面的例子,FinishQuestList有传闻NQ00138,
NQ00138是传闻学会天赋(支援),
我们再看他的"TalentList",有352;
352就是天赋支持。
你要令存档传闻已发生了,就要手动加添物品/武功到角色;再另加传闻ID到FinishQuestList。
加武功的传闻要自己加武功,加物品的传闻要自己加物品,加抛落物品的传闻要自己加抛落物品,再另加传闻ID到FinishQuestList。
(当然,你也可以只加传闻ID不加武功,令他们不会学会多余的事)
所以,我建议要改传闻的伙伴,改在strNowDoQuest身上。
再以上面的例子,strNowDoQuest是传闻NQ00072,
NQ00072是传闻学会金刚不坏体(内功),那下个商仲仁的传闻就是学会金刚不坏体。
这里要先说明,传闻出的系统,是每次战斗后,角色会随机擦未出的传闻。
游戏时间愈早,出的传闻就愈多。
而传闻有分重复和唯一的
唯一只会发生一次,重复就会不停Loop
学武功/天赋/得物品是唯一
加减属性类是重复
抛落物品不清楚
例如:
方公公只会和妹子啪啪一次,学会天山心法。
但卓掌门可以多次勾人妻。
所以,你就要把想出的传闻,加快出现在角色。
你也可以令和角色不相关的传闻加在他身上,比如:
但必须讲的是,角色唯一类的传闻的必然会发生的,除非角色入了队或传闻的前提未触发。
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